Why Sonic 2 instead of Sonic 1? Because Sonic 2 has a sound test! Hurray for sound tests!
To this day, Zelda games continue to take a highly musical approach to their sounds, each effect a little composition. It’s what makes the sounds so memorable and iconic! It also provides some excellent lessons in just how melodic you can be in your sound design.
Metal Gear’s sound design is an interesting mix of imitating real world sound effects and recreating spy movie-style musical cues in 8-bit. It manages to find that great balance between serious and lighthearted that’s been a series hallmark ever since!
Ever since the NES days, Nintendo’s been king of melodic sound design, and they were already masters of it by the time they made Super Mario Bros. These sounds employ musical ideas in ways that perfectly describe their animations, and even though it’s been 30 years since they first spilled out of a CRT TV’s speakers, they still suit the series perfectly.
Engines, ambience, rain, rivers, wind, and fire are just a few of the sounds that almost always get implemented as loops, and there are lots of great sampling techniques that take advantage of looping sounds. I’ll guide you over some of the pitfalls in designing loops so that your audience will never notice that a sound’s repeating.
The thrilling conclusion, where I’ll go over some of the editing and mixing techniques I use to make my gunshot sounds!