This is just the beginning of my look at the sounds in the NES Mega Man games. I want to break down a lot more of the Special Weapons to see all the different approaches they used. But first, I’ll go over some of the simple sci-fi techniques the games use.
Say what you will about Simon’s Quest’s shortcomings, but its sound design is some of the best on the NES. Unlike the first game, with its ridiculous number of generic, tonally inappropriate pickup sounds, Castlevania II succeeds at creating satisfying, organic sounds that help flesh out the creepy world you’re exploring.
The thrilling conclusion, where I’ll go over some of the editing and mixing techniques I use to make my gunshot sounds!