This post discusses one of the most important relationships in all of sound design: filters and distortion!
Battery has a simple random articulation setting under the apt moniker of Geiger Counter. Here’s a short post to explain how to get the most out of it.
It’s easy to forget about the simpler tools in any bag of audio tricks. We all want to reach for a nice distortion plugin, or an expensive compressor, or some complicated EQ sculpting, but sometimes all that’s needed is basic volume envelope editing.
Why Sonic 2 instead of Sonic 1? Because Sonic 2 has a sound test! Hurray for sound tests!
To this day, Zelda games continue to take a highly musical approach to their sounds, each effect a little composition. It’s what makes the sounds so memorable and iconic! It also provides some excellent lessons in just how melodic you can be in your sound design.
Metal Gear’s sound design is an interesting mix of imitating real world sound effects and recreating spy movie-style musical cues in 8-bit. It manages to find that great balance between serious and lighthearted that’s been a series hallmark ever since!
Ever since the NES days, Nintendo’s been king of melodic sound design, and they were already masters of it by the time they made Super Mario Bros. These sounds employ musical ideas in ways that perfectly describe their animations, and even though it’s been 30 years since they first spilled out of a CRT TV’s speakers, they still suit the series perfectly.
The thrilling conclusion, where I’ll go over some of the editing and mixing techniques I use to make my gunshot sounds!
On this page, I want to explore the magical place where sound design meets melody and rhythm. I’m going to start a repository of classic sound effects in musical notation and MIDI, along with analyses of the sound design techniques each one employs.